January 2023 – January 2024
Since the beginning of the 21st century, the world has been facing an increasing amount of environmental challenges: droughts, floods, degradation of forests, mass extinction of species, etc. The people who were born in the first decade of the century are now teenagers and young adults. They are the citizens of tomorrow, those who will become the decision-makers, managers, politicians and professionals shaping society in the next decades. That’s why it is a necessity to prepare them for the incoming challenges.
However, they are already aware of the issues, as many of them have been living with a feeling of emergency for most of their young lives. According to a survey by OECD, half of young Europeans consider climate change to be among the most serious problems facing the world. But how many of them are actually environmentally literate? Statistics show that the number of young people familiar with the topics of sustainability and climate change varies across European countries. Not everyone has the opportunity to receive an education on environmental matters and to acquire sustainability competence in school or inside their household.
Education is the key that will empower young people to take concrete action. This is what the Save & Game project aims to achieve. We aim to trigger in new generations responsible behaviours towards the use of energy and resources in all their forms. We will use gamification to raise awareness of energy efficiency among young people and will provide the trainers and youth workers with a series of tools to connect and play with. The goal of the Escape Games is to make young people reflect on the most sustainable choices and habits, challenge their peers to promote continuous improvement in the approach to their consumption and understand the global benefits of more sustainable consumption and lifestyles at the local level. In this way, the project will help to make young people spokespersons for sustainability in their communities by demonstrating how sustainability can generate well-being.
All materials will be tested by youth workers and young people. The partnership will take into consideration their feedback, advice and recommendations to make sure that the resources developed are valuable to their future users.
The Save&Game project is co-financed by the ERASMUS+ program of the European Union, and will be implemented from January 2023 to January 2024. This website and the project content reflects the views of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.
(Project code: 2022-3-HR01-KA210-YOU-000097125)